I had someone asking me why I only work digitally when making maps, rather than mapping on paper then converting it to digital. One of the things I love about working digitally is the way software can give randomization that our human brains can often not contrive. (There’s a whole conversation in here somewhere about […]
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I recently read this thought-provoking article by Brie Sheldon. There was a follow-up discussion on dice.camp (which, incidentally, you should join if you haven’t already). It got me thinking. I started to respond on dice.camp, but then my answer grew too long to be useful for social media, showing just how badly I need an editor.. […]
Yesterday I wanted to practice a little logo design. My logos tend to be minimalist and modern with clean lines (for example, the logo I designed for Tabletop Loot), and I wanted to try out some new techniques that would lend themselves to a more hand-drawn style.
Hey! At the request of a friend, I whipped up this vector of our favorite Platonic Solid, the icosahedron. You can have it for free because I want you to be happy. Here’s a quick preview image. If you use it for anything, I’d love to hear about it! Download the D20 vector graphic. Download […]
The Words of Whipstache (or “A Man Sans A Plan Began A Stanza Bonanza”) I know what you’re thinking. “Do we really need another RPG blog? Aren’t there enough people on the internet talking about digital design? What could this blog possibly offer that I can’t find elsewhere?”